
{"id":1630,"date":"2018-02-23T14:01:56","date_gmt":"2018-02-23T13:01:56","guid":{"rendered":"\/blog\/?p=1630"},"modified":"2021-12-21T10:20:19","modified_gmt":"2021-12-21T09:20:19","slug":"what-is-virtual-reality-uses-for-society-and-culture","status":"publish","type":"post","link":"\/blog\/2018\/02\/23\/what-is-virtual-reality-uses-for-society-and-culture\/","title":{"rendered":"Column: What is Virtual Reality? Uses for Society and Culture"},"content":{"rendered":"<h1>What is Virtual Reality? Uses for Society and Culture<\/h1>\n<p><strong>Is virtual reality just a buzzword, or can it do more for society? Does it revolutionize human interaction by using illusory spaces to invoke empathy? Or does it just play with our emotions? Do we lose ourselves in virtual worlds to escape reality? What exactly is virtual reality? In this column, Dr. Tanja Praske explains some of the terminology associated with the technology and outlines where virtual reality has potential uses in culture.<\/strong><\/p>\n<h3>What is Virtual Reality? Meaning, Hybrid Forms, and History<\/h3>\n<p>When discussing virtual reality, other related terms such as \u2018augmented reality\u2019 and \u2018mixed reality\u2019 soon crop up. What do they mean? The term \u2018virtual reality\u2019 first appeared in 1982 in Judas Mandala, a science-fiction novel by the Australian writer Damien Francis Broderick. It entered the Oxford English Dictionary in 1987. According to the current definition in the economics reference work, <a href=\"http:\/\/wirtschaftslexikon.gabler.de\/Definition\/virtuelle-realitaet.html\">Gablers Wirtschaftslexikon<\/a>:<\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #008000;\"><em><strong>\u2018Virtual Reality is a computer-generated \u201creality\u201d that uses images, often accompanied by sound. It is created using big screens, in special rooms (CAVE), or via a head-mounted display (HMD). Mixed Reality can either mean an expanded, \u201cAugmented\u201d Reality, which requires AR glasses to be both relayed and experienced, or alternatively refers to \u201cvirtuality\u201d, in the sense of an experience that retains a connection to reality.\u2019<a style=\"color: #008000;\" href=\"#_ftn2\" name=\"_ftnref2\"><\/a> <\/strong><\/em><\/span><\/p>\n<p>The term \u2018mixed reality\u2019 first appeared in 1994 in a <a href=\"http:\/\/etclab.mie.utoronto.ca\/people\/paul_dir\/IEICE94\/ieice.html\">paper co-authored by Paul Milgram and Fumio Kushino<\/a>, a concept that <a href=\"https:\/\/t3n.de\/news\/windows-mixed-reality-855383\/\">Andreas Floemer<\/a> summarizes as follows: <em>\u2018In highly simplified terms, [MR] refers to the inclusion of all possible forms of reality \u2013 from the completely real to the completely virtual. All these different worlds are interconnected on what is known as the \u201cVirtual Continuum\u201d\u2019<\/em><\/p>\n<p>Virtual reality is not a contemporary invention: its precursors can be seen in the 19th century stereoscope or <a href=\"http:\/\/www.vam.ac.uk\/blog\/factory-presents\/stereographs\">stereograph<\/a>, the \u2018Kaiserpanorama\u2019 (an example of which is displayed in the DHM\u2019s permanent exhibition), Morton Heilig\u2019s \u2018Sensorama\u2019 (1962), \u2018The Sword of Damocles\u2019 (the first HMD virtual reality experience, created in 1968), and Nintendo\u2019s biggest ever flop, the \u2018Virtual Boy\u2019 (1995). You can find out more about the technology\u2019s development in the VRS\u2019s <a href=\"https:\/\/www.vrs.org.uk\/virtual-reality\/history.html\">history of virtual reality<\/a>.<\/p>\n<div id=\"attachment_1548\" style=\"width: 966px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1548\" class=\"wp-image-1548 size-full\" src=\"\/blog\/wp-content\/uploads\/2018\/02\/AK005484-1024x739.jpg\" alt=\"Stereoscope 'LZ 126', 1920\/1936 \u00a9 DHM\" width=\"956\" height=\"690\" \/><p id=\"caption-attachment-1548\" class=\"wp-caption-text\">Stereoscope &#8218;LZ 126&#8216;, 1920\/1936 \u00a9 DHM<\/p><\/div>\n<p><a href=\"https:\/\/www.wired.com\/brandlab\/2015\/11\/is-virtual-reality-the-ultimate-empathy-machine\/\">VR has a variety of applications<\/a> in industry, medicine, tourism, air and space travel, education \u2013 even at the theatre, where it can bring together gaming and culture. In a TED Talk entitled \u2018The Future of Virtual Reality\u2019, Phil Kauffold demonstrates the capabilities and potential benefits of VR technology.<\/p>\n<div id=\"Some-Embed-ac3f0e1d-9739-4da8-9b8a-46b5d49d51f4\" class=\"some-embed\" data-embed-src=\"https:\/\/youtu.be\/d-HRgfJbPvk\" data-embed-host=\"\" data-channel-name=\"\">\n  <div class=\"some-embed__iframe \" aria-hidden=\"true\"><\/div>\n  <div class=\"spinner spinner--is-inactive\" aria-hidden=\"true\">\n    <div class=\"double-bounce1\"><\/div>\n    <div class=\"double-bounce2\"><\/div>\n  <\/div>\n  <button class=\"some-embed__button has-background has-text-color\"><svg class=\"svg__hand\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 58 87\" width=\"60\" height=\"90\" role=\"img\" focusable=\"false\"><g fill=\"#000\" fill-rule=\"nonzero\"><path d=\"M51.673 41.034h-.425c-.939 0-1.83.207-2.63.577-.607-2.833-3.13-4.964-6.142-4.964h-.426a6.241 6.241 0 00-2.975.75 6.292 6.292 0 00-5.798-3.862h-.425c-.885 0-1.726.184-2.49.514v-9.018a6.289 6.289 0 00-6.283-6.281h-.425a6.289 6.289 0 00-6.281 6.281v23.101l-2.864 2.174a10.392 10.392 0 00-4.066 7.085 10.386 10.386 0 002.254 7.846l8.93 11.04v4.39a4.816 4.816 0 004.811 4.811h22.289a4.816 4.816 0 004.81-4.81l.001-4.169a20.262 20.262 0 004.416-12.604V47.316a6.287 6.287 0 00-6.28-6.282zm2.49 22.862c0 3.907-1.406 7.704-3.96 10.69-.296.344-.456.78-.456 1.233v4.85a1.02 1.02 0 01-1.02 1.02H26.44a1.02 1.02 0 01-1.02-1.02v-5.062c0-.434-.148-.854-.421-1.193l-9.352-11.56a6.628 6.628 0 01-1.439-5.008 6.64 6.64 0 012.594-4.52l.572-.434v5.25a1.896 1.896 0 003.791 0v-9.049-24.061a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.491 2.49V39.819l.009 12.298a1.895 1.895 0 103.79-.002l-.01-12.288.002-.01a2.494 2.494 0 012.49-2.49h.425a2.494 2.494 0 012.492 2.49V42.932l.008 9.186c.001 1.046.85 1.893 1.896 1.893h.001c1.047 0 1.895-.85 1.894-1.897l-.009-9.184a2.494 2.494 0 012.491-2.49h.426a2.494 2.494 0 012.49 2.49v3.893c-.006.062-.019.123-.019.186l.01 5.11a1.895 1.895 0 001.895 1.892h.004a1.896 1.896 0 001.891-1.9l-.008-4.62c.006-.058.018-.114.018-.174a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.49 2.49v16.579z\"\/><path d=\"M12.794 32.102a1.894 1.894 0 01-1.611-.894 14.567 14.567 0 01-2.198-7.706c0-8.05 6.55-14.6 14.6-14.6 8.052 0 14.601 6.55 14.601 14.6 0 1.406-.2 2.796-.593 4.133a1.895 1.895 0 11-3.637-1.07c.291-.99.44-2.02.44-3.062 0-5.96-4.85-10.81-10.81-10.81-5.961 0-10.81 4.85-10.81 10.81 0 2.024.562 3.996 1.624 5.703a1.895 1.895 0 01-1.606 2.896z\"\/><path d=\"M11.608 43.16c-.365 0-.734-.105-1.06-.325A23.307 23.307 0 01.269 23.5C.27 10.645 10.73.185 23.586.185c12.856 0 23.316 10.46 23.316 23.316 0 2.941-.54 5.81-1.608 8.526a1.895 1.895 0 11-3.528-1.387 19.445 19.445 0 001.345-7.139c0-10.766-8.758-19.525-19.525-19.525C12.82 3.976 4.06 12.736 4.06 23.5a19.52 19.52 0 008.61 16.192 1.895 1.895 0 01-1.062 3.467z\"\/><\/g><\/svg><span class=\"some-embed__header\">\n        <span class=\"some-embed__host-svg\"><\/span>\n        <span class=\"some-embed__heading\"> von <\/span>\n      <\/span>\n    <span class=\"some-embed__description\">Dieser - wird nach Ihrem Klick vom -Server abgerufen und hier eingebettet angezeigt. <br\/>Es gelten die Datenschutzhinweise von .<\/span>\n  <\/button>\n  <a class=\"some-embed__link icon-triangle-right\" href=\"\" target=\"_blank\" rel=\"noopener\"><span>Zu den Datenschutzhinweisen von <\/span><\/a>\n<\/div>\n<h3>What Is the Difference between Virtual Reality and Augmented Reality?<\/h3>\n<p>Augmented reality uses virtual objects to embellish reality and, by extension, the user\u2019s actual environment. The user remains in contact with reality throughout the experience. Pok\u00e9mon Go is a classic example of an application of augmented reality. The monster hunt takes places in a real-world environment, for which the sole additional requirement is a smartphone or tablet. AR applications can also be experienced via a monitor, or by wearing AR glasses. As this \u2018Science To Go\u2019 video demonstrates, the use of <a href=\"https:\/\/www.edutopia.org\/blog\/augmented-reality-new-dimensions-learning-drew-minock\">augmented reality can revolutionize learning<\/a>.<\/p>\n<div id=\"Some-Embed-148a916c-5dba-4bb5-a52f-66bc0587018f\" class=\"some-embed\" data-embed-src=\"https:\/\/youtu.be\/E0boVa5zbfo\" data-embed-host=\"\" data-channel-name=\"\">\n  <div class=\"some-embed__iframe \" aria-hidden=\"true\"><\/div>\n  <div class=\"spinner spinner--is-inactive\" aria-hidden=\"true\">\n    <div class=\"double-bounce1\"><\/div>\n    <div class=\"double-bounce2\"><\/div>\n  <\/div>\n  <button class=\"some-embed__button has-background has-text-color\"><svg class=\"svg__hand\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 58 87\" width=\"60\" height=\"90\" role=\"img\" focusable=\"false\"><g fill=\"#000\" fill-rule=\"nonzero\"><path d=\"M51.673 41.034h-.425c-.939 0-1.83.207-2.63.577-.607-2.833-3.13-4.964-6.142-4.964h-.426a6.241 6.241 0 00-2.975.75 6.292 6.292 0 00-5.798-3.862h-.425c-.885 0-1.726.184-2.49.514v-9.018a6.289 6.289 0 00-6.283-6.281h-.425a6.289 6.289 0 00-6.281 6.281v23.101l-2.864 2.174a10.392 10.392 0 00-4.066 7.085 10.386 10.386 0 002.254 7.846l8.93 11.04v4.39a4.816 4.816 0 004.811 4.811h22.289a4.816 4.816 0 004.81-4.81l.001-4.169a20.262 20.262 0 004.416-12.604V47.316a6.287 6.287 0 00-6.28-6.282zm2.49 22.862c0 3.907-1.406 7.704-3.96 10.69-.296.344-.456.78-.456 1.233v4.85a1.02 1.02 0 01-1.02 1.02H26.44a1.02 1.02 0 01-1.02-1.02v-5.062c0-.434-.148-.854-.421-1.193l-9.352-11.56a6.628 6.628 0 01-1.439-5.008 6.64 6.64 0 012.594-4.52l.572-.434v5.25a1.896 1.896 0 003.791 0v-9.049-24.061a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.491 2.49V39.819l.009 12.298a1.895 1.895 0 103.79-.002l-.01-12.288.002-.01a2.494 2.494 0 012.49-2.49h.425a2.494 2.494 0 012.492 2.49V42.932l.008 9.186c.001 1.046.85 1.893 1.896 1.893h.001c1.047 0 1.895-.85 1.894-1.897l-.009-9.184a2.494 2.494 0 012.491-2.49h.426a2.494 2.494 0 012.49 2.49v3.893c-.006.062-.019.123-.019.186l.01 5.11a1.895 1.895 0 001.895 1.892h.004a1.896 1.896 0 001.891-1.9l-.008-4.62c.006-.058.018-.114.018-.174a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.49 2.49v16.579z\"\/><path d=\"M12.794 32.102a1.894 1.894 0 01-1.611-.894 14.567 14.567 0 01-2.198-7.706c0-8.05 6.55-14.6 14.6-14.6 8.052 0 14.601 6.55 14.601 14.6 0 1.406-.2 2.796-.593 4.133a1.895 1.895 0 11-3.637-1.07c.291-.99.44-2.02.44-3.062 0-5.96-4.85-10.81-10.81-10.81-5.961 0-10.81 4.85-10.81 10.81 0 2.024.562 3.996 1.624 5.703a1.895 1.895 0 01-1.606 2.896z\"\/><path d=\"M11.608 43.16c-.365 0-.734-.105-1.06-.325A23.307 23.307 0 01.269 23.5C.27 10.645 10.73.185 23.586.185c12.856 0 23.316 10.46 23.316 23.316 0 2.941-.54 5.81-1.608 8.526a1.895 1.895 0 11-3.528-1.387 19.445 19.445 0 001.345-7.139c0-10.766-8.758-19.525-19.525-19.525C12.82 3.976 4.06 12.736 4.06 23.5a19.52 19.52 0 008.61 16.192 1.895 1.895 0 01-1.062 3.467z\"\/><\/g><\/svg><span class=\"some-embed__header\">\n        <span class=\"some-embed__host-svg\"><\/span>\n        <span class=\"some-embed__heading\"> von <\/span>\n      <\/span>\n    <span class=\"some-embed__description\">Dieser - wird nach Ihrem Klick vom -Server abgerufen und hier eingebettet angezeigt. <br\/>Es gelten die Datenschutzhinweise von .<\/span>\n  <\/button>\n  <a class=\"some-embed__link icon-triangle-right\" href=\"\" target=\"_blank\" rel=\"noopener\"><span>Zu den Datenschutzhinweisen von <\/span><\/a>\n<\/div>\n<p>By contrast, users experience virtual reality in a closed system created by an HMD. Ultimately it forms a virtual realm with real objects. The space it creates no longer has any relationship to reality. The user becomes part of this virtual reality. Fully immersed, the user can engage with the virtual reality, and interact with the objects and stories to be found there. To do this, a user might use supplementary devices like a data glove or 3D mouse. There is no one single type of VR. It can be experienced in a variety of ways and to different degrees of intensity. Indeed, 360\u00b0 photos and videos are considered to be preliminary stages of VR, as German blogger Friederike Wenisch explains in her German-language page on \u2018<a href=\"https:\/\/blogs.rpi-virtuell.de\/digitaltranszendent\/2017\/11\/01\/vr_erstellung\/\">creating VR<\/a>.\u2019<\/p>\n<h3>Art and Immersion in Virtual Realities<\/h3>\n<p>VR enables immersive experiences. This means users are immersed in a virtual realm with which they can interact both physically and emotionally. Produced by the Shirn Kunsthalle, the \u2018Virtual Reality in der Kunst\u2019 podcast explores (in German) artists\u2019 responses to VR, and how the technology relates to \u2018post-internet art\u2019.<\/p>\n<p><center><iframe loading=\"lazy\" src=\"https:\/\/w.soundcloud.com\/player\/?url=https%3A\/\/api.soundcloud.com\/tracks\/373015127&amp;color=%23ff5500&amp;auto_play=false&amp;hide_related=false&amp;show_comments=true&amp;show_user=true&amp;show_reposts=false&amp;show_teaser=true&amp;visual=true\" width=\"100%\" height=\"300\" frameborder=\"no\" scrolling=\"no\"><\/iframe><\/center>&nbsp;<\/p>\n<p>Artists use virtual reality to construct and deconstruct subjects \u2013 including their own selves \u2013 and to create art that requires a particular type of interaction from the viewer. Art can be continually recreated by virtual reality as an expression of the way we reflect on our own thoughts and actions. This approach takes the pure experience produced by virtual reality beyond the realms of empathy; <a href=\"http:\/\/breakingthewaves.de\/virtual-reality-und-kunst\/\">according to the artist Eve Massacre, it constitutes a creative act<\/a>. The topic is explored in greater detail in <a href=\"https:\/\/buecher-sirius.buchhandlung.de\/shop\/article\/32890561\/die_ungerahmte_welt_the_unframed_world.html\">The Unframed World: Virtual Reality as Artistic Medium<\/a>, an exhibition catalogue produced by the House of Electronic Arts in Basel. At the Zeppelin Museum in Friedrichshafen, artists take a look at the social-political dimensions of virtual technologies in the exhibition \u2018<a href=\"http:\/\/www.zeppelin-museum.de\/en\/ausstellungen\/ausstellung.php?event=130\">Beautiful New Worlds: Virtual Realities in Contemporary Art<\/a>\u2019 (running until 8 April 2018).<\/p>\n<div id=\"attachment_1548\" style=\"width: 966px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-1548\" class=\"wp-image-1548 size-full\" src=\"\/blog\/wp-content\/uploads\/2018\/02\/Ausstellungsansicht-Asega-Donohue-Lulin-Meisenberg-2017-\u00a9-Zeppelin-Museum-Foto-Tretter.jpg\" alt=\"Exhibition View Asega &amp; Donohue &amp; Lulin + Meisenberg 2017 \u00a9 Zeppelin Museum Foto Tretter\" width=\"956\" height=\"690\" \/><p id=\"caption-attachment-1548\" class=\"wp-caption-text\">Exhibition View Asega &amp; Donohue &amp; Lulin + Meisenberg 2017 \u00a9 Zeppelin Museum Foto Tretter<\/p><\/div>\n<h3>Virtual Reality in Teaching History and in Museums<\/h3>\n<p>People can gain awareness of the past by being immersed in a historical situation \u2013 even from the comfort of their own sofa. This is the idea behind the \u2018StastiVR\u2019 virtual reality app. It simulates <a href=\"http:\/\/blogs.deutschlandradiokultur.de\/stasiverhoer\/\">interrogations by the Stasi<\/a>. The user experiences the interrogation as an observer. The simulation explores the constellation of power in the room, and the processes of uncovering the truth and extracting confessions \u2013 as the app\u2019s co-creator Jana Wuttke describes in the \u2018<a href=\"http:\/\/viertausendhertz.de\/frq16\/\">Virtual Reality Audio<\/a>&#8218; podcast. In Wuttke\u2019s view,<\/p>\n<p style=\"padding-left: 30px;\"><span style=\"color: #008000;\"><em><strong><a href=\"http:\/\/www.deutschlandfunkkultur.de\/verhoere-als-virtual-reality-ein-ganz-andere-form-von.976.de.html?dram:article_id=381353\">&#8218;historical events [&#8230;] unfold in a room much more subjectively and with greater immediacy. If I tell a linear story, then of course I play a much bigger role in leading the user&#8217;s experience, [&#8230;] if someone is really in a room, sensing the interrogation\u2019s psychological dynamics, it goes without saying [they experience] a completely different kind of empathy.\u2019<\/a><a style=\"color: #008000;\" href=\"#_ftn2\" name=\"_ftnref2\"><\/a> <\/strong><\/em><\/span><\/p>\n<p>Virtual reality enriches the educational work of museums. Visitors to the Mus\u00e9e des Arts D\u00e9coratifs et du Design in Bordeaux can use a VR application created by the designer Pietro Alberti to take a virtual tour of the Salon de Compagnie in the H\u00f4tel de Lalande.<br \/>\n<div id=\"Some-Embed-d226e238-e48a-40ac-83cd-d9d2acdc1452\" class=\"some-embed\" data-embed-src=\"https:\/\/youtu.be\/dYf_T5Kd658\" data-embed-host=\"\" data-channel-name=\"\">\n  <div class=\"some-embed__iframe \" aria-hidden=\"true\"><\/div>\n  <div class=\"spinner spinner--is-inactive\" aria-hidden=\"true\">\n    <div class=\"double-bounce1\"><\/div>\n    <div class=\"double-bounce2\"><\/div>\n  <\/div>\n  <button class=\"some-embed__button has-background has-text-color\"><svg class=\"svg__hand\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" viewBox=\"0 0 58 87\" width=\"60\" height=\"90\" role=\"img\" focusable=\"false\"><g fill=\"#000\" fill-rule=\"nonzero\"><path d=\"M51.673 41.034h-.425c-.939 0-1.83.207-2.63.577-.607-2.833-3.13-4.964-6.142-4.964h-.426a6.241 6.241 0 00-2.975.75 6.292 6.292 0 00-5.798-3.862h-.425c-.885 0-1.726.184-2.49.514v-9.018a6.289 6.289 0 00-6.283-6.281h-.425a6.289 6.289 0 00-6.281 6.281v23.101l-2.864 2.174a10.392 10.392 0 00-4.066 7.085 10.386 10.386 0 002.254 7.846l8.93 11.04v4.39a4.816 4.816 0 004.811 4.811h22.289a4.816 4.816 0 004.81-4.81l.001-4.169a20.262 20.262 0 004.416-12.604V47.316a6.287 6.287 0 00-6.28-6.282zm2.49 22.862c0 3.907-1.406 7.704-3.96 10.69-.296.344-.456.78-.456 1.233v4.85a1.02 1.02 0 01-1.02 1.02H26.44a1.02 1.02 0 01-1.02-1.02v-5.062c0-.434-.148-.854-.421-1.193l-9.352-11.56a6.628 6.628 0 01-1.439-5.008 6.64 6.64 0 012.594-4.52l.572-.434v5.25a1.896 1.896 0 003.791 0v-9.049-24.061a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.491 2.49V39.819l.009 12.298a1.895 1.895 0 103.79-.002l-.01-12.288.002-.01a2.494 2.494 0 012.49-2.49h.425a2.494 2.494 0 012.492 2.49V42.932l.008 9.186c.001 1.046.85 1.893 1.896 1.893h.001c1.047 0 1.895-.85 1.894-1.897l-.009-9.184a2.494 2.494 0 012.491-2.49h.426a2.494 2.494 0 012.49 2.49v3.893c-.006.062-.019.123-.019.186l.01 5.11a1.895 1.895 0 001.895 1.892h.004a1.896 1.896 0 001.891-1.9l-.008-4.62c.006-.058.018-.114.018-.174a2.494 2.494 0 012.49-2.49h.426a2.494 2.494 0 012.49 2.49v16.579z\"\/><path d=\"M12.794 32.102a1.894 1.894 0 01-1.611-.894 14.567 14.567 0 01-2.198-7.706c0-8.05 6.55-14.6 14.6-14.6 8.052 0 14.601 6.55 14.601 14.6 0 1.406-.2 2.796-.593 4.133a1.895 1.895 0 11-3.637-1.07c.291-.99.44-2.02.44-3.062 0-5.96-4.85-10.81-10.81-10.81-5.961 0-10.81 4.85-10.81 10.81 0 2.024.562 3.996 1.624 5.703a1.895 1.895 0 01-1.606 2.896z\"\/><path d=\"M11.608 43.16c-.365 0-.734-.105-1.06-.325A23.307 23.307 0 01.269 23.5C.27 10.645 10.73.185 23.586.185c12.856 0 23.316 10.46 23.316 23.316 0 2.941-.54 5.81-1.608 8.526a1.895 1.895 0 11-3.528-1.387 19.445 19.445 0 001.345-7.139c0-10.766-8.758-19.525-19.525-19.525C12.82 3.976 4.06 12.736 4.06 23.5a19.52 19.52 0 008.61 16.192 1.895 1.895 0 01-1.062 3.467z\"\/><\/g><\/svg><span class=\"some-embed__header\">\n        <span class=\"some-embed__host-svg\"><\/span>\n        <span class=\"some-embed__heading\"> von <\/span>\n      <\/span>\n    <span class=\"some-embed__description\">Dieser - wird nach Ihrem Klick vom -Server abgerufen und hier eingebettet angezeigt. <br\/>Es gelten die Datenschutzhinweise von .<\/span>\n  <\/button>\n  <a class=\"some-embed__link icon-triangle-right\" href=\"\" target=\"_blank\" rel=\"noopener\"><span>Zu den Datenschutzhinweisen von <\/span><\/a>\n<\/div><\/p>\n<p>Further exciting examples of VR applications in museums are discussed in these articles by <a href=\"http:\/\/www.marlenehofmann.de\/blog\/2017\/09\/14\/virtual-reality-im-museum-anno-2017\/\">Marlene Hofmann<\/a> and <a href=\"https:\/\/musermeku.org\/2017\/11\/22\/vr-technologie-virtual-reality-im-museum\/\">MusErMeku <\/a>(in German). Visitors\u2019 reactions to the <a href=\"https:\/\/www.fkv.de\/de\/content\/perception-reality-%C3%BCber-die-konstruktion-von-wirklichkeit-und-virtuelle-welten\">Perception is Reality \u2013 On the Construction of Reality and Virtual Worlds<\/a> exhibition held at the Frankfurter Kunstverein can be seen in this German-language <a href=\"http:\/\/www.hessenschau.de\/kultur\/virtual-reality-ausstellung-in-frankfurt-im-adrenalin-rausch-ueber-wolkenkratzern,virtuelle-ausstellung-frankfurt-100.html\">clip from the regional news programme \u2018Hessenschau\u2019<\/a>.<\/p>\n<p>Today much more than just a buzzword, virtual reality is now making inroads in many areas of society, culture, and industry. Artists are using the technology as a medium; museums are increasingly taking advantage of VR for educational work. The best way <a href=\"https:\/\/www.axelkopp.com\/2018\/01\/virtual-reality-im-museum-kultur-erleben\/\">to do this is open to debate<\/a>. However, one thing is sure: we can look forward to VR continuing to play an exciting role in culture!<\/p>\n<p><strong>Have You Experienced Virtual Reality? What Impressed You, Put You Off, What Would You Recommend?<\/strong><\/p>\n<table border=\"0\">\n<tbody>\n<tr>\n<td valign=\"top\"><img decoding=\"async\" style=\"margin-right: 5px;\" src=\"\/blog\/wp-content\/uploads\/2017\/05\/Tanja-Praske_dhm.jpg\" width=\"140\" \/><\/p>\n<p><sup>\u00a9 Tanja Praske<\/sup><\/td>\n<td><\/td>\n<td bgcolor=\"#3d9b35\">\n<h4 style=\"color: #ffffff; padding: 5px 10px 0px 10px;\">Dr. Tanja Praske<\/h4>\n<p style=\"color: #ffffff; padding: 0px 10px 5px 10px;\">Dr. Tanja Praske is an art historian and lecturer in digital art history at the Ludwig-Maximilians-Universit\u00e4t, Munich. She advises cultural institutions on their digital strategies. She designed a garden app for the Bavarian Palace Department, and implemented the Tweetwalks #Lustwandeln.<br \/>\nShe has been active as a cultural blogger since October 2012 at <a style=\"color: white;\" href=\"http:\/\/www.tanjapraske.de\" target=\"_blank\" rel=\"noopener\">www.tanjapraske.de<\/a>. Along with cultural experiences she discusses digital communication formats with a focus on cultural education, social media, blogging, and digital transformation.<\/p>\n<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n","protected":false},"excerpt":{"rendered":"<h2><span>Was ist Virtual Reality? Nutzen f\u00fcr Gesellschaft und Kultur<span><\/h2>\n<p>Ist Virtual Reality nur ein Buzzword oder kann sie mehr f\u00fcr die Gesellschaft leisten? Revolutioniert sie das menschliche Miteinander \u00fcber illusionistische Erfahrungsr\u00e4ume, die Empathie ausl\u00f6sen? Oder spielt sie nur mit unseren Emotionen? Verlieren wir uns in virtuelle Welten als Flucht vor der Wirklichkeit? Was genau ist Virtual Reality? In der Kolumne von Dr. Tanja Praske geht es um Begriffskl\u00e4rungen sowie um Anwendungsgebiete von virtueller Realit\u00e4t in der Kultur.<\/p>\n","protected":false},"author":2,"featured_media":1620,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[703],"tags":[1272,1274,498,298,1276,1278],"class_list":["post-1630","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-column","tag-ar-en","tag-augmented-reality-en","tag-exhibition","tag-museum","tag-virtual-reality-en","tag-vr-en"],"_links":{"self":[{"href":"\/blog\/wp-json\/wp\/v2\/posts\/1630","targetHints":{"allow":["GET"]}}],"collection":[{"href":"\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/comments?post=1630"}],"version-history":[{"count":6,"href":"\/blog\/wp-json\/wp\/v2\/posts\/1630\/revisions"}],"predecessor-version":[{"id":5465,"href":"\/blog\/wp-json\/wp\/v2\/posts\/1630\/revisions\/5465"}],"wp:featuredmedia":[{"embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/media\/1620"}],"wp:attachment":[{"href":"\/blog\/wp-json\/wp\/v2\/media?parent=1630"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/categories?post=1630"},{"taxonomy":"post_tag","embeddable":true,"href":"\/blog\/wp-json\/wp\/v2\/tags?post=1630"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}